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Well, your sculpture has been cast and it’s cooling on the foundry floor. What now? Once it is cool, you will need to remove all the investment, cut off any sprues, runners and vents, grind the gates smooth, fix any flaws, refine the surface and put on a patina. Here is a chart going over the process step-by-step and showing the more common tools you might use. Each artist has tools that are their favorite; so don’t hesitate to try something different (as long as it is safe!).
Flaws
Fixing flaws are a usual occurrence. At best, you may get a perfect casting, but this is not the norm. Some piece of investment, a bubble, some flash or other unforeseen problems will create a flaw in your sculpture.
In the case of small flaws, you can simply grind off the surface of the material until the flaw disappears. However, if the surface in that area is important you must somehow fill it without ruining too much detail. There are two common ways to do this: 1) you can use a blind rivet, or 2) you can braze some material into the hole. A blind rivet is best for filling pinholes. This method can be used for larger areas by cutting out the flawed area with a chisel and inlaying a small plate of the same material to fill it. It is easier to braze some of the parent metal using a MIG or TIG welder into larger flawed areas. The problems encountered with this are splatter and the lack of control inherent in the welding process. Splatter can be controlled pretty well by covering the surrounding surface with a wet cloth or heat resistant welding tarp. Once the area is welded, the surface must be finished once more and detailed to match the rest of the piece.
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